Version 1.0 Beta
This is a major new version with the following new features and improvements:
1) Improved AI interrupt behaviour
This is a subtle change, but has increased the playability of the game enormously. Now the enemy soldiers, standoff and try to get an interrupt, more often, rather than rushing in. It means that it's easier to defend buildings and the player can use a wider variety of strategy to defeat the enemy.
2) Detection of enemy by sound
If the enemy soldiers move near one of your squad, a red flashing circle appears where your soldier thinks he heard the enemy. Of coarse, the location is not exact. This makes it harder for the enemy to sneak up on your squad. Also, any soldier who has fired his weapon in previous turn will have a reduced hearing range.
3) Predictable deployment of enemy
The enemy are now deployed mainly in buildings and guard posts. This makes easier to avoid bumping into the enemy before you have reached a good defence position.
4) Sale of excess equipment to allies
After you assist allied soldiers in a battle you have the option of selling them your excess equipment. The option is only available immediately after the battle.
5) New 3D assets
We have added guard posts, new wall types and buildings and made the building textures inter-changeable.
6) Scene generation improvements
better wall generation and placement of objects
7) Keyboard short cuts
Commonly used functions can now be accessed by keyboard shortcuts:
in battle mode:
arrow keys | pan camera |
BEGIN / END | zoom camera in/out |
SPACE | selects next merc in your squad |
C | currently selected merc crouches |
S | currently selected merc stands |
B | toggles between fire modes (single shot/burst/auto) |
U | undoes previous move |
Y | pick up item (if possible) |
W | exchange weapon from backpack |
D | ends turn; ends deployment mode |
ENTER | cycles through all enemies your team knows about |
F | flips camera to opposite view |
I | toggles HUD extended / retracted |
K | opens main menu |
M | opens map |
O | opens settings screen |
G | toggles grid on/off |
H | opens shortcut help screen |
These are the keyboard shortcuts on the map screen
arrow keys | pan map |
SPACE | toggles between Pause / run |
I | opens the inventory screen |
ENTER | closes any open window, or screen |
left right | in inventory screen, select next merc |
K | opens main menu |
O | opens settings screen |
8) Other features
- Soldiers shown outlined when hidden by objects
- Improved overwatch graphics
- better enemy target graphics: health bar, hit chance, etc.
- camera can be swapped to opposite view
- ability to select and sell multiple items in scrap merchant screen
- improved inventory scroll bar
- better weapon graphics
- more detailed task information given by Tito
- better camera panning to point of interest in battle
- pathfinder calculates path based on what combatant can see, not what is actually there. This prevents a loophole using pathfinder as a way to find unseen enemies
- raiding party returns when home village attacked
- better positioning and animation of selected merc graphics
- Many other small bug fixes and minor improvements
Files
Get Merc Tactics
Merc Tactics
tactical squad-based strategy
Status | In development |
Author | Astronautz |
Genre | Strategy |
Tags | 3D, Singleplayer, squad-based, Strategy RPG, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy, War |
More posts
- 1.9.1 Better target data83 days ago
- Version 1.9: SSAOJun 06, 2024
- Version 1.8.1 (bug fix release)Jan 23, 2024
- Version 1.8: Under-barrel Grenade LaunchersDec 02, 2023
- Fixed Mac versionNov 13, 2023
- Version 1.7 released: Free hostage questsSep 22, 2023
- Version 1.6: Improved AIMay 08, 2023
- MacOS ARM / Retina bugfixApr 10, 2023
- Version 1.5.2: Bug fixMar 07, 2023
- 1.5 ReleasedFeb 27, 2023
Comments
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Hi ! Would you release a PC Linux version please ?
I don't know how much work would be involved. It's a long time since I used Linux . I will look into it anyway.
You'll be happy to know the linux version has now been released